Link's Awakening

Release Dates

Nintendo Game Boy
US : August, 1993
Japan : June 6, 1993
Europe : December, 1993

Game Boy Color
US : December 1, 1998
Japan : December 12, 1998
Europe : January 1, 1999

3DS Virtual Console
Worldwide : June 7, 2011

Developer

Publisher : Nintendo
Developer : Nintendo
Director : Takashi Tezuka
Producer : Shigeru Miyamoto

Game

Genre : Action, Adventure
Platform : Game Boy
Other Platforms : Game Boy Color, 3DS (Virtual Console)
Game Type : 4 megabit cartridge (GB), 8 megabit cartridge (GBC)
Mode : Single Player
3DS Price : $5.99

Ratings

ESRB : E (Everyone)

The fourth game, Link’s Awakening, packed all the excitement of the Super NES game into a pocket-sized Gameboy edition. With gameplay strikingly similar to its predecessor, Link’s Awakening took things a step further,allowing Link to combine the effects of two items at once.

Taking place just after the events in A Link to the Past, Link’s Awakening was the first true sequel in the series. During a mission to hone his skills, our hero shipwrecks on Koholint Island. Marin,an island local, rescues him, and Link sets forth to fulfill his destiny and awaken the Wind Fish.

Link's Awakening Link's Awakening was the first Zelda game to be released on Game Boy, and is still a favorite among many. Five years later, Link's Awakening was re-released for Game Boy Color, getting a graphical update and some new features. Because the games are almost identical and because Link's Awakening DX is the newer of the games, for the purpose of this intro into the Link's Awakening games, we will be discussing Link's Awakening DX.

Link's Awakening DX gives us a nice break from the typical Zelda storyline. It is currently the only Zelda game that does not take place in Hyrule, and in fact, Princess Zelda is not even in the game. Link is shipwrecked on the mysterious Koholint Island and must gather eight instruments so that he can awaken the Wind Fish and leave the island.

Link's Awakening DX also contains some innovative features not present in any of the other Zelda games. One of these features is the ability to assign any weapon to any button. Link no longer has to carry his sword all the time and unique puzzles are in the game that require you to use two items in combination with each other. A hidden dungeon was also added to the game. After defeating the dungeon, Link gets a choice between doubling his defensive power or doubling his offensive power. Another feature new to Link's Awakening DX is that when you get to certain parts of the game, a mouse will take Link's picture and save it to an album that can be printed using a Game Boy Printer, giving the game replay value.

Although a few of the enemies in Link's Awakening DX have returned from previous games, the vast majority of them are new to this game. The game even includes the Goombas from the Super Mario Bros. series. The bosses in Link's Awakening DX are very challenging and like the bosses in the other Zelda games, they each have their own specific weakness that must be exploited in order to defeat them. The final boss is possibly the most challenging in any Zelda game due to the fact that it is actually six bosses in one!

Link's Awakening set the standard by which all future Game Boy Zelda games will be judged. The game is a welcome addition to the Zelda series and will always be regarded as a true classic.